Part one · Used, not bought · Chapter 2

UNUSED PRODUCT DOESN’T COME BACK

Paying for something makes people use it, for a while. Then the payment fades, and so does the use. The research on gyms and theater tickets says why the first weeks decide the reorder.

Procter & Gamble has a name for the moment this guide is about. A.G. Lafley, its chief executive, called the shopper’s choice at the shelf the first moment of truth. The second moment of truth comes at home, when the customer uses the product and finds out whether it keeps the brand’s promise Reported. A DTC brand spends most of its budget on the first moment. The reorder is decided at the second.

The payment fades

John Gourville and Dilip Soman studied what happens between paying and using. At a health club whose members paid dues twice a year, attendance was highest in the month after each bill and fell away over the months that followed Published. They called it payment depreciation: the sense of having paid, which pushes people to get their money’s worth, wears off with time.

It shows up in theaters too. In an older study by Hal Arkes and Catherine Blumer, people who paid full price for a season of plays attended more of the first half of the season than people who got the same tickets at a discount. By the second half, the difference had gone Published. Soman and Gourville then looked at theatergoers who bought several plays for one price. They were more likely to skip a given play than people who had bought a ticket for that play alone Published. One price for many uses blurs the link between each use and its cost.

Why it matters for renewal: in Gourville’s own summary, gym members who feel they got their money’s worth in year one are more likely to renew in year two Reported. Ruth Bolton and Katherine Lemon found the same loop in services: how much customers used a service shaped how satisfied they were, and that satisfaction shaped how much they used it next Published.

The sense of having paid is strongest on delivery day. Every day the box stays shut, it weakens.

What this means for a DTC brand

A worked example

Say a brand gets 10,000 first-time buyers a month. Its survey says 60% have used the product within 14 days of delivery. Those users reorder within 180 days at 35%; the non-users at 12%. The blended repeat rate is 25.8%. Now suppose a better first move and a cue in the box shift 10 of the 40 non-users in every 100 to early use, and suppose only half the 23-point gap is caused by use rather than by who the buyer is. That adds about 1.2 points of repeat rate: 115 more repeat customers a month. At $60 of contribution per repeat customer, that’s about $83,000 a year, or $0.69 of first-use work per buyer before it stops paying Derived.

Run your numbers

What moving buyers to “used” is worth

Example numbers. Replace with yours. “Used” means used within 14 days of delivery; pick any window, but use the same one throughout.
blended repeat rate now
repeat rate after the move
more repeat customers a month
more contribution a year
break-even spend per first-time buyer
Repeat rate means the share who order again within your chosen window, such as 180 days. “Share of the gap caused by use” is your guess until a holdout tells you; 50% is a cautious start. Contribution is after product cost, fulfillment, shipping, payment fees and returns.

With the defaults, the tool gives the worked example’s $82,800 a year and $0.69 per buyer: enough for a better insert, a cue, a plan prompt and a few spaced messages.

Do this

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